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AI Insights · Timothy · July 2024

Top 5 3D Anime Games in South America Q2 2024: Unified Platform Performance

Discover the performance trends of the top 5 3D Anime Games in South America for Q2 2024, including weekly downloads, revenue, and active users on a unified platform.

Top 5 3D Anime Games in South America Q2 2024: Unified Platform Performance

In Q2 2024, the top 5 3D anime games in South America showcased varied performance trends across weekly downloads, revenue, and active users on a unified platform. Here's a closer look at their metrics:

Solo Leveling:Arise from Netmarble Corporation, released in early May, saw a peak in weekly downloads at around 1.58M during the launch week, followed by a steep decline to approximately 21.4K by late June. Weekly revenue started at $125K, peaking at nearly $144K in mid-May, and then gradually decreased to about $37.7K by the end of June. Active users fluctuated, beginning at 1.46M and topping at 1.62M in the second week, before stabilizing around 1.32M in late June.

DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. showed a steady increase in weekly revenue, reaching a peak of $62K in the last week of May. Weekly downloads experienced a high of 142K in the same period. Active users saw a consistent rise, starting from 765K in early April and peaking at 933K by late May, ending the quarter with approximately 877K.

Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had a notable surge in revenue in late April, hitting $146K, before stabilizing around $85.7K by the end of June. Weekly downloads remained relatively stable, ranging from 53.9K to 71.9K throughout the quarter. Active users showed a slight uptick, starting at 643K and ending at 658K.

Wuthering Waves by KURO GAMES, which launched in late May, saw its highest weekly downloads at 331K during the launch week, but these figures quickly dropped to about 37.1K by the end of June. Revenue peaked at $95.7K in early June, declining to $55K by the end of the quarter. Active users followed a downward trend from 306K at launch to around 164K by late June.

ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. experienced a peak in weekly downloads at 73.8K in early May, with numbers fluctuating between 23.4K and 51.2K throughout the quarter. Revenue saw a steady increase, reaching $11.6K in late May. Active users ranged from 100K to 156K, ending the quarter at approximately 93.7K.

These insights highlight the dynamic nature of the 3D anime game market in South America. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024